
setSingleBiome("minecraft:mutated_ice_flats")

overworld = new OverworldGenerator()
addGenerator(overworld)

//Adds the vanilla caves.
caves = new VanillaCaveGenerator()
addGenerator(caves)

//Adds the vanilla ravines.
ravines = new VanillaRavineGenerator()
addGenerator(ravines)

//Adds water lakes. Blacklisted in deserts and desert hills as per vanilla.
waterLake = new VanillaLakeGenerator(<minecraft:water>)
waterLake.blacklistBiome(["minecraft:desert", "minecraft:desert_hills"])
addGenerator(waterLake)

layers = new LayerGenerator()
layers.addLayer(0~0,<minecraft:bedrock>)
layers.addLayer(1~4,<minecraft:ice>)
layers.addLayer(5~14, <minecraft:packed_ice>)
layers.addLayer(15~35, <quark:biome_cobblestone:1>)
layers.addLayer(36~45, <minecraft:snow>)
layers.addLayer(46~48, <minecraft:obsidian>)
layers.addLayer(49~51, <minecraft:ice>)
addGenerator(layers)

waterLake = new VanillaLakeGenerator(<minecraft:water>)
addGenerator(waterLake)

//Generates animals.
animals = new VanillaAnimalGenerator()
addGenerator(animals)

//Generates snow and freezes ice in cold areas.
ice = new IceAndSnowGenerator()
addGenerator(ice)

//Adds vanilla decorations. This includes trees, ores, etc.
//decoration = new VanillaDecorationGenerator()
//addGenerator(decoration)

setSpawnStructure("empty",15)